Having decided to focus on what I already know, I disgarded learning binary search trees, which just so happened to be the coding question asked on the technical interview with
Facebook. FAIL ! Oh well, moving on, I was prompted to look into its uses and ultimately how the game
Doom came into existence. This led to the concept of Binary Search Partitions. Having experimented with 3d rendering back in the 90's, I instinctively knew the rendering limitations. This
YouTube video explains how gave developers overcame them. https://www.youtube.com/watch?v=yTRzfKh4Tg0
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